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Skyrim sseedit script fix oldrim mods waterflow
Skyrim sseedit script fix oldrim mods waterflow












  1. #Skyrim sseedit script fix oldrim mods waterflow install
  2. #Skyrim sseedit script fix oldrim mods waterflow mod

If you left the SE seq file in its folder, it should be automatically replaced. Mouse over the ‘Other’ option and select ‘Create SEQ File.’ It should generate quickly, there will be a message at the bottom of the window.Ĥ. You will need to generate a new seq file using TES5Edit, as the SE seq file will likely crash your game or cause quests to misbehave.ģ. Unless it’s they’re dependent on SKSE64, you should be okay to leave them unchanged EDIT: you might be able to get away with converting these like a regular mesh with NifOptimizer

skyrim sseedit script fix oldrim mods waterflow

#Skyrim sseedit script fix oldrim mods waterflow mod

Either completely delete original files from the mod (and just rely on your newly generated LOD) or search them out in the new folders and replace the original files.

skyrim sseedit script fix oldrim mods waterflow

Use TES5LODGen or DynDoLod to regenerate. They’re meshes generated by using an LOD generating program. You’ll find these under the Meshes -> terrain. In the 'Meshes’ tab, make sure 'Process Meshes’ is checked, as well as 'Necessary optimization’*ĥ. Open Directory, point it to the folder containing your meshes/texturesĤ. To begin, I would recommend you place the texture/mesh files in a new folder, somewhere super easy to access (I use an empty folder on my desktop.)ģ. You can use Cathedral Assets Optimizer to convert both meshes and textures in one fell swoop, however, I’ve found it’s best to keep TexConv and Nif Optimizer on hand, as Cathedral doesn’t always work perfectly (keep in mind, my experience is limited with CAO.) You’ll need to unpack them with MO2’s bsa-unpacking function, BSAUnpacker, or even Cathedral Assets Optimizer’s ‘Extract BSA’ (haven’t tested the last one.) Meshes and Textures

  • Alternative Start: Live Another Life/ Skyrim Unbound (skip intro for quick testing, start closer to mod-effected area).
  • AddItem (instantly add the mod-effected item to inventory).
  • MfgConsole (gives you extra info when you open the console and click on something).
  • Creation Kit Stability Performance Fixes.
  • BSAUnpacker (or built-in function, see below).
  • It’s also best to familiarize yourself with how TES5Edit works before going much farther.

    skyrim sseedit script fix oldrim mods waterflow

    It is also geared towards ModOrganizer 2 users, as I’ve only ever worked with it.

    #Skyrim sseedit script fix oldrim mods waterflow install

    Please seek installation guidance on either the mod pages or Google (GamerPoets on YouTube is a solid source.) A few are simple to install (like NifOptimizer), others are more complex, depending on your mod manager situation.

    skyrim sseedit script fix oldrim mods waterflow

    Please note: this guide assumes you have installed the following tools correctly. It’s totally possible ( tutorial here), but I’ve never gotten it to work for me :( Your mileage may vary, be sure to thoroughly test with a new game you’re not invested in.ĭo note that I’m always adding on to this post, as I’m always learning new things! Originally I followed a guide, but it got taken off the Nexus ( WayBack Machine link), so I thought I’d post my method if anyone was curious or wanted to backport some things for themselves! It (mostly) just works. So as someone whose computer can’t run Skyrim SE and wants all the mods I can get my grubby hands on, I’ve taken up backporting to some degree of success.














    Skyrim sseedit script fix oldrim mods waterflow